Method for automatically processing a melody with sychronized sound samples and midi events

ABSTRACT

A method of automatically processing a melody is disclosed. A computing resource is provided for generating or processing a series of MIDI events as part of an automatic music algorithm. A memory area contains a plurality of sound samples, each including an audio stream. One or more of the sound samples includes a speech sentence, and the automatic music algorithm temporally synchronizes playback of a sound sample to the series of MIDI events in accordance with a musical law, and the melody is automatically processed.

This application is a continuation of U.S. application Ser. No.10/634,346 filed Aug. 4, 2003, now U.S. Pat. No. 7,176,372, which is acontinuation of U.S. application Ser. No. 09/691,314, Oct. 17, 2000 nowabandoned which is a continuation-in-part of U.S. application Ser. No.09/690,911 filed Oct. 17, 2000 (which claims priority on French PatentReg. No. 99 13036, filed Oct. 19, 1999) and Ser. No. 09/691,302 filedOct. 17, 2000 now U.S. Pat. No. 6,392,133 (which claims priority onFrench Patent Reg. No. 99 14420, filed Nov. 17, 1999).

BACKGROUND OF THE INVENTION

(a) Field of the Invention

The current invention relates to a device that provides for interactionwith a user during recording, playing, composing and modifying musicalselections.

(b) Description of Related Art

Various devices capable of composing a musical piece automatically havebeen developed, such as that described in U.S. Pat. No. 4,399,731. Thesedevices are based on synthesizers of instrumental sounds on which areapplied, for instance as per the MIDI (Musical Instrument DigitalInterface) standard, “scores” of notes that are composed automatically.Various devices capable of recording or playing video recordings havealready been developed, such as digital or analog camcorders and othervideo recorders. These devices can possess one or several audio inputs,which permit mixing or replacement of the sound track that was recordedoriginally during the recording of the image with an external audiosource.

Furthermore, there also exist various devices that are capable ofplaying recorded pieces, such as digital compact disc players, playersof compressed files (for instance as per the MPEG-level 3 standard),etc. Finally, there exist devices incorporating a tuner, which permitreception of radio broadcasts via electromagnetic waves.

SUMMARY OF THE INVENTION

An interactive digital multi-media device provides a user with multiplerelated features, wherein it is not necessary that the user havetraining in musical or sound handling arts. A programmable memory isused to store digital audio and voice samples. External sound recoversprovide external sound signals, such as radio and TV signals that mayalso be stored. Playback means is provided connected to the stored audioand voice samples and the external sound signals. Automatic musicalcomposition instructions are stored so that the user is able to createunique musical compositions. Components are provided that function tomix externally obtained sound with the unique musical compositions andstored audio and voice samples to provide altered audio and voicepresentations.

The present invention includes an improved automatic composition devicethat adds to instrumental sounds some previously recorded sound sampleswherein the sound samples are mixed with a melody in the process of theautomatic composition. The sound samples will typically, but notexclusively, be human voice samples.

The invention herein further represents an improvement over prior artdevices by integrating in a video recorder or player a module thatgenerates music or other sounds which either can be mixed with theoriginally recorded sound (sound mixing), or can replace the originallyrecorded sound (sound dubbing). This sound mixing or dubbing can beperformed either at video/audio record time or at play time.

Additionally the invention envisions selection of musical pieces eitherout of a library stored for instance in the form of digitized musicalfiles, MIDI files or other types of files, or from pieces that arecomposed in a pseudo-random fashion using, for example, a synthesizerfunction to play original musical pieces.

The invention further envisions selection of musical pieces according toa specified musical style, in a pseudo-random fashion, or according topredefined criteria, wherein the audio files meet the predefinedcriteria and are either extracted from a music library or are generatedby an automatic composition function. The resulting sounds are usedeither during the video recording or during the video playback.

The present invention represents an improvement of the aforementioneddevices by simulating the reception of a radio station by the use of oneor several of the aforementioned functions. Further, the inventionpermits selection of musical pieces, by a user, either from a library inwhich musical pieces are stored as compressed musical files, MIDI filesor other similar types of files, from pieces recorded from the output ofa radio receiver, or from pieces that are composed in a pseudo-randomfashion using a synthesizer function to play original musical pieces.

Thus, the present invention provides for selection according to apre-selected musical style, in a pseudo-random fashion or according to apre-defined criteria, of audio files to be played from a speaker,wherein the audio files meet the pre-defined criteria and are eitherextracted from the library or generated by an automatic compositionfunction. Further, the recording of or the automatic generation ofsentences that mimic the speech of a “disc-jockey” or of an announcerpermits combination of speech passages with the musical pieces beingplayed, thereby giving the user the illusion that he is listening to anactual radio station.

BRIEF DESCRIPTION OF THE DRAWINGS

The above objects and other advantages of the present invention willbecome more apparent by describing in detail the preferred embodimentsof the present invention with reference to the attached drawings inwhich:

FIG. 1 is a perspective of the digital multi-media device of the presentinvention.

FIG. 2 is a functional block diagram of the present invention.

FIG. 3 is a block diagram of the automatic composer of the presentinvention.

FIG. 4 is a block diagram showing one structure for summing outputs inthe present invention.

FIG. 5 is a block diagram showing another structure for summing outputsin the present invention.

FIG. 6 is a block diagram showing a first variant of the diagram of FIG.3.

FIG. 7 is a block diagram showing a second variant of the diagram ofFIG. 3.

FIG. 8 is a block diagram of another embodiment of the automaticcomposer of the present invention.

FIG. 9 is a block diagram of a variation of the present invention.

FIG. 10 is a block diagram of another aspect of the present invention.

FIG. 11 is a block diagram of an additional aspect of the presentinvention.

FIG. 12 is a block diagram of yet another aspect of the presentinvention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

The present invention will be described in greater detail with referenceto certain preferred and alternative embodiments. As described below,refinements and substitutions of the various embodiments are possiblebased on the principles and teachings herein.

The invention disclosed herein is an interactive digital music playerthat allows one or more users to listen to, compose, and interact withmusic in any environment. The device is a hand-held digital music playerthat offers numerous unique features that, until now, have not existedin a single music product. One of the many features, the Electronic DJ(e-DJ) automatically composes and plays in real-time music in amultitude of genres (such as a dance or techno), which can be mixed withuser-supplied voice samples. The e-DJ offers a unique interactive way ofplaying with music. At any moment, the user can take the control of themusic played by the e-DJ via an attractive interface (joystick,graphical display). The user can change the music patterns played byvarious instruments, change the relative level, apply effects, playpre-recorded samples, etc.

Further, the disclosed device allows the user to listen to, create,download, store, and interact with music, and includes an FM radioreceiver. Users can listen to both compressed audio and MIDI karaokemusic files, store music on a plug-in SmartMedia memory card (SSFDCstorage device), and carry the unit to any location for playing. Thedevice is capable of storing more than 1000 MIDI karaoke-file songs on a64 MB smart media memory card and it can provide over 120 minutes ofdigital music play time. In addition, the disclosed device is able tocreate music files, accept music files created by the user, downloadmusic from the Internet via a PC, take a music transferred from a PC,or, accept music added from any other smart media memory card. Whenconnected to a docking station, the device offers additional featureslike insertion of Karaoke lyrics in a video source for display on a TVscreen, MIDI PC connection or remote control.

FIG. 1 shows the device 10 and its docking station 11. A number ofcables 12 are shown for connection to a number of ports (not shown)situated at the rear of the docking station 11. The device 10 as shownhas a group of controls 13, including buttons, knobs, jacks, etc. and adisplay 14 on its front surface. A connector within a slot 16 is shownon the device that is configured to mate with a connector (not shown) ona rear surface of a base 17 on the docking station 11. The dockingstation includes an inclined surface 18 that supports the device in thedocking station when connection is made between the connector in slot 16and the connector in the docking station.

The device 10 is shown in the block diagram of FIG. 2 and will bereferred to as a Digital Multi Media Platform (DMM) hereinafter. A largenumber of features are included in the DMM, one of which is the abilityto playback digital audio data from a SmartMedia memory card 19. Thedigital audio source is either compressed or MIDI. The DMM offers a userthe capability to interact with a song being played by changing pitchand tempo. The audio compression techniques supported in the DMM isMicrosoft Windows Media Audio (WMA), illustrated at 22 in FIG. 2, havingfiles in the active streaming format (ASF). WMA provides a highercompression ratio for equivalent sound quality as compared to previouscompression techniques, i.e., MP3. DMA compression techniques allow acompression ratio approximately twice that of MP3, thereby allowing forover two hours of music to be stored on a 64 megabyte SmartMedia card.The WMA playback function supports the Digital Rights Management (DRM)technology that is used with audio files. This technology can be used toencrypt the compressed data, which can then only be decoded correctlywith a private key. As a result, a user can download music from theInternet that is protected with the DRM technology and receive rights toplay music on a particular DMM that has been previously registered. ASFand MIDI files can be copied on the SmartMedia card either via a serialPC connection offered by the DMM device or directly with an off theshelf SmartMedia card reader. Internal memory and SmartMedia memory 19further provides the ability for the DMM to obtain firmware and soundupgrades from the Internet.

An electronic DJ and virtual radio functions are provided by a group ofmusical algorithms 21 that allow a user to automatically create and playmany different types of music such as dance, techno, rap, easylistening, etc. Unlimited hours of random music may be generated by themusical algorithms. The device also operates as a musical composerassistant. An FM receiver 23 is provided in the DMM so that a user isable to tune to a favorite radio station or to a virtual radio station.While music is playing a user is able to take control over automaticcomposition being undertaken by the musical algorithms 21 and to add theusers own touches. The user may interact with the music being played byway of changing the tempo and pitch. Consequently, interaction isavailable in as much as the user is able to play voice, music or soundsamples that can be recorded with a built in microphone or obtained fromthe FM radio receiver or any other source. The samples are obtainedthrough the use of a high quality audio compression circuit 24 and arestored in the SmartMedia memory section 19. The controls 13 on the faceof the DMM (FIG. 1) provide for introducing the sound effects such aswobbler, dobbler, etc. and can be applied at a user's will duringplayback of the recorded samples. Additionally the controls allow theuser to take even more control over the musical content by selectingrelative volume of an instrument or a group of instruments in a fashionnormally only possible through the use of a mixing table. The sound of aparticular instrument may be altered using filters and also may be savedto be later played over again and even to be edited later. Controls 13are intuitive using traditional player keys while the graphical displayof 14 provides visual feedback in real time of the action the user isundertaking with the musical content. As a result users with no specialmusical education or skill are able to alter and compose music to theirown designs.

Audio compression circuit 24 preferably is a circuit based on a speechcompression algorithm using, for example, adaptive differential pulsecoded modulation (ADPCM) that can be applied to a useful portion of therecording. As is known in the art, techniques such as PCM and ADPCMprovide methods of compression of analog data that has been sampled anddigitized, typically in which the samples have been digitized, anddifference between samples are stored/sent (rather than the samplesthemselves), or with adaptive techniques a predicted sample/sampledifference is computed, and what is stored/transmitted is the differencebetween the predicted value and the actual value, etc. Such compressiontechniques are known in the art and used, for example, in varioustelephony-type systems.

A built in microphone (not shown) in the DMM is used for Karaoke and DJfunctions. Further, it is used with a music synthesizer 26 to providefor audio mixing and other audio sound effects. The synthesizer 26provides a MIDI interface whereby, due to the small size of a MIDI file,a large number of songs may be made to fit in the flash memory 19containing the SmartMedia cards. The SmartMedia Flash memory providesfor storage of compressed digital/audio MIDI/Karaoke files and voicesamples. This is currently the most compact Flash Memory form available.The digital nature of the MIDI files allows tempo and pitch of music tobe dynamically adapted to the users requirements. Moreover, when asinger's voice is taken from the built in microphone within the DMM andmixed with synthesized or stored sound samples, lyrics may be displayedon a TV/video interface 27 or on the display 14 of FIG. 1. An externalmicrophone may be plugged into the DMM for even more flexible usage.

When the DMM is connected to the docking station 11 and playing MIDI orKaraoke songs, a digital light show is available through the TV/videointerface 27. The resulting colorful patterns have movements and shapesfollowing the beat of specific instruments or serve as a compliment tolyrics displayed on the screen 14 or just as a visual assist to theelectronic DJ music.

A universal serial connection 28 to a personal computer allows transferof audio files to and from the SmartMedia/flash memory 19. Additionallythe serial connection is available to perform a firmware upgrade. TheMIDI interface 26 in the DMM 10 converts to a synthesizer when connectedto a MIDI sequencer through the USB PC interface 28. Firmware for theDMM is stored in the Flash Memory and can therefore be upgraded readilyby a user by downloading through the MIDI PC interface 28. A digitalinstrument tuner for all modern and classical instruments is shown inFIG. 2 at 32.

The compact design obtained in the DMM to afford the portable nature ofthe device is obtained by housing some functions required only whenusing the product in a nonmobile environment to be placed in the dockingstation 11 of FIG. 1. These functions include the circuitry required forthe insertion of Karaoke lyrics in a video source and for display on aTV screen as well as an external microphone connection for Karaokerecording. A MIDI in/out interface is provided in the docking station 11for connection to a personal computer or to another MIDI device. A powerjack and charge control (not shown) is provided at the rear of thedocking station to provide the DMM with a 3.3 volt power supply in apreferred embodiment as shown at 33 in FIG. 2. The DMM is configured toinclude two AA batteries. These may be rechargeable or regularbatteries. Multiple functions are provided through controls 13 on theDMM such as compressed audio playback, electronic DJ, voice and soundsamples and radio. Playback and record keys are available on the face ofthe DMM together with general volume control keys. Power, video andaudio connectors, and microphone input connectors are provided on thedocking station 11. Additionally, the docking station has a standardMIDI interface with in and out connectors. This interface is useable forcommunication with a personal computer for audio file transfer orfirmware upgrade.

The invention disclosed herein is useable by persons having noappreciable musical expertise. It presents a new way of listening tomusic wherein a user may modify existing music, compose new music, andsave and play back music. Music patterns composed by the user or takenfrom favorite composers may be retained in a music database or library.The composition device of the present invention utilizes a combinationof notes rather than sounds. Notes, being represented digitally, requireless memory for storage than sounds that are usually represented inanalog form and take large amounts of memory, comparatively, whendigitized.

Further, digital notes are easily altered while digital sounds are notreadily changed. As a result, the instant invention may use amicroprocessor operating at about 25 MHz and needs only about two (2)megabytes of storage, although, of course, the particular clock speedand storage size are exemplary embodiments and the invention is notlimited thereto. This may be seen to be much less processor speed andmemory than used in the least capable desktop computer, for example.

According to the functional diagram of FIG. 3, one typical embodiment ofthe automatic composition device of the present invention includesessentially a processor 36, a memory 37 containing a music database foruse in the automatic composition device, a memory 38 for storing soundsamples utilized by the automatic composition device, a musicsynthesizer 39, and a summation and digital to analog conversion circuit41 interconnected as shown. Processor 36 is able to composeautomatically a melody out of the database stored in memory 37 using anautomatic composition algorithm containing composition instructions. Theautomatic composition algorithm also utilizes the sound samples storedin memory 38, in such a way that processor 1 delivers in synchronism onits output a control signal M1 connected to synthesizer 39 and a soundsample signal S2. An output signal M2 of the synthesizer and soundsample signal S2 are then summed and converted to analog form in circuit41 to deliver the complete audio signal MA3. This audio signal MA3,which forms the output of the invention, can then be presented in audioform by a stereo sound system.

In a preferred embodiment of the invention, the processor is made of amicroprocessor or microcontroller having a synchronizing clock and beinglinked to one or several memories. Clock speed and memory capacity maybe relatively low, 25 MHz and 2 MB being ample in the preferredembodiments. A RAM memory (volatile memory) can serve as the workingmemory of the microprocessor and can be used to store the sound samplesin memory 38, whereas a ROM or EPROM memory can store the microprocessorprogram and the music database in memory 37 used by the automaticcomposition device. However, a greater flexibility will be granted bynon-volatile memories: RAM memory saved by a disposable or rechargeablebattery, or Flash EEPROM memory (electrically erasable). Thenon-volatile memory can be used at the very least to store the soundsamples in memory 38, so that they are saved when the invention ispowered off. It can also be used to store the music database in memory37 for use by the automatic composition device, as well as amicroprocessor operating program. This permits easy update of the musicdatabase and the microprocessor operating program by means ofdownloading updates.

The summing of output signal M2 of the synthesizer and of sound samplesignal S2 is obtained using various methods and circuitry described asfollows.

In a first scheme for performing the summing of M2 and S2 (FIG. 4),output signal M2 of synthesizer 39, which is a digital signal, isconverted to an audio signal MA2 by digital to analog converter 42.Sound sample signal S2 generated by processor 36, which is also adigital signal, is separately converted to an audio signal SA2 by asecond digital to analog converter 43. Then audio signals MA2 and SA2are summed by analog adder 44 to deliver an audio output signal MA3. Theanalog adder 44 can consist of an operational amplifier mounted in anadder configuration.

In a second manner of performing the summing of M2 and S2 (FIG. 5),output signal M2 of synthesizer 39 and sound sample signals S2 generatedby processor 36 are added by digital adder 46 to form a combined digitalsignal M3. This digital signal is then converted to an audio signal MA3by a digital to analog converter 47. While this manner of performing thesumming requires only one digital to analog converter 47, itnevertheless requires a digital adder 46.

In a variant of the second manner of performing the summing of M2 and S2(FIG. 6), output M2 of synthesizer 39 is sent back to processor 36,which then performs by itself the summing of digital signals M2 and S2(in this variant, signal S2 only exists in a virtual form in theprocessor). Thus, the processor delivers directly on output M3 thecompound digital signal, which is converted to an audio signal MA3 bydigital to analog converter 47. This variant requires only one digitalto analog converter and does not require a specific digital addercircuit, but conversely it requires an additional input on the processorto read the output of the synthesizer.

In a second variant of the second manner of performing the summing of M2and S2 (FIG. 7), which is applicable to the case where synthesizer 39itself comprises a processor (microprocessor and/or digital signalprocessor), the summing of digital signals M2 and S2 can be performed bythe synthesizer modified for this purpose. Indeed, either thesynthesizer has an additional input to read signal S2 as shown in FIG.7, or signals M1 and S2 are multiplexed on a single input of thesynthesizer (variant not shown on a figure). In the latter case, if aMIDI standard protocol is used, the multiplexing of signals M1 and S2will be made much easier by putting the information relevant to soundsample signals S2 in “System Exclusive” MIDI messages. Thus, thesynthesizer performs internally the summing of signals M2 and S2 (inthis variant, signal M2 only exists in a virtual form in thesynthesizer) and delivers directly on output M3 the compound digitalsignal, which is converted to an audio signal MA3 by digital to analogconverter 47. This second variant also requires only one digital toanalog converter and does not require a specific digital adder circuit,but conversely, compared with a standard synthesizer circuit, itrequires a modification of the synthesizer to read and add sound samplesignals S2.

In another preferred embodiment of the invention, applicable to the casewhere synthesizer 39 itself comprises a processor, memory 38 for storingsound samples is linked to synthesizer 39 instead of processor 36. Giventhat synthesizer 39 already possesses a memory that containsinstrumental sounds that are used as basic units for music synthesis, avariant of this embodiment consists in storing the two types of sounds,i.e., the basic instrumental sounds and the sound samples, in a soundsmemory 48 as shown in FIG. 8. In this embodiment, the summing of digitalsignals M2 and S2 is naturally performed by the synthesizer, accordingto the same process as described for the variant of FIG. 7. Thus, theprogram executed by the processor of the synthesizer 39 is modified topermit these new operations (storing sound samples and summing them withinstrumental sounds). The program modifications performed by theprocessor of the synthesizer can be minimized by organizing the programin such a way that the synthesizer processes sound samples as a specialcase of basic instrumental sounds; for example, as by assigning a MIDIchannel to the sound samples or as an alternative by defining the soundsamples as special notes of a percussion type instrument.

In a preferred embodiment of the invention, the invention allows a userto record sound samples with a microphone via commands that permit theuser to start and stop a recording. An internal microphone and/or anexternal microphone input is required. As seen in FIG. 9, a microphone49 provides an output S1A1 connected to the input of preamplifier 51. Ananalog to digital converter 52 converts the microphone signal S1A1 todigital sample signals S12. The sample signals are read by processor 36and stored either in its memory 38, or, in the case of the embodiment ofFIGS. 7 and 8, in the memory contained within the synthesizer 39. Thememory may be RAM or flash as indicated previously.

Various processes may optionally be used to reduce the memoryrequirements to store the samples. The following examples are notlimiting:

(a) once the recording is over, the silent periods which precede andfollow the useful portion of the recording can be eliminatedautomatically;

(b) a speech compression algorithm such as Adaptive Differential PulseCoded Modulation (ADPCM) 24 can then be applied to the useful portion ofthe recording.

In the process of automatic composition of music, the processor cantreat the sound sample signals as a special case of a musicalinstrument. Thus, the association of sound sample signals with the notessent by the instruments is an integral part of the automatic compositionprocess. The processor then extracts information from the available poolof sound samples in the same way as from the music database.

However, the processing of sound samples has certain features. First ofall, the invention is not restricted to using sound samples that havebeen pre-recorded for a given type of instrument, but also envisionsusing sound samples that have been recorded freely by the user. Inaddition to some special effects that will be described later, theprocessing of sound samples consists of selecting a sample in the poolof available samples according to a pseudo-random sequence, thenselecting the moment to start playing the sample, taking into accountthe melody that the processor is simultaneously composing, in such a waythat the sample starts at the beginning of a musical bar, or in specificcases at another moment that is governed by certain musical laws (whichmay depend on the music style). The sound sample can then be playedeither in its entirety or in part, and it can be repeated or notrepeated.

Furthermore, the sound samples may be modified to include variousspecial effects depending on the style of music created by the automaticcomposition device. To quote only a few of such special effects: echoaddition, vibrato, distortion, frequency modulation, various filteringprocesses to shape the sound spectrum, etc.

One aspect of the current invention relates to a system such asdescribed above that also may include, or be included in, an automaticsoundtrack generator that operates to merge an independent sound trackwith a video sequence during recording or playback of the sequence(aspects of the other embodiments described herein could be used torecord or playback desired audio tracks in conjunction with video thatbeing recorded and/or played back, etc.). FIG. 10 represents a system inblock diagram form showing an external video input 53 providing a signalV1 to a video and sound recording module 56 connected to store thesignal V1 on storage unit 58 such as a tape or a digital memory. Thestorage unit is connected to a video and sound playback module 61 thatproduces an output V2 connected to a video output module 62 and an audiooutput A2 connected to a sound generation module 57. Items 56, 58, 61and 62 are generally contained in a commonly known camcorder device. Thecamcorder device also includes an external sound input element 54, suchas a microphone, producing an audio output Al. Output Al is alsoconnected to sound generation module 57. A control module 59, shownconnected to items 56, 58, 61 and 57 in FIG. 10, selects soundsgenerated by sound generation module 57 to produce output S2 providingaudio output 63.

According to the functional diagram of FIG. 11, the invention cantypically be embodied by a module that generates music or other soundsand which comprises essentially processor 36, memory 37 containing themusic database of the automatic composition device, musical synthesizer39, memory 38 storing the sound samples for the musical synthesizer, adigital to analog conversion circuit 43, a summation circuit 58 and amemory 42, internal or external to the invention, containing a libraryof digitized musical files. The memory elements 37, 38 and 42 can bemade of one or several distinct physical components. Processor 36 isable to select, according to certain criteria that are pre-defined ordefined by a user, musical files out of the library in memory 42, or isable to compose automatically a melody out of the database stored inmemory 37, with an automatic composition algorithm. The output signal S3of the synthesizer, after digital to analog conversion in converter 43,delivers an analog signal A3 which can optionally be mixed with therecorded audio A2 or with the external audio input Al in summationcircuit 58 to deliver the mixed complete audio signal S1/S2. This mixedaudio signal S1/S2, which forms the output of the invention, can then beused as a sound source at video/audio record time (real time) (S1) or atplay back time (time shifted) (S2). As a result prerecording of moviesoundtracks, for example, is unnecessary. A simple way is provided for auser to change sound content, pitch, etc. for implementation in a videosoundtrack.

In a preferred embodiment of the invention, the processor 36 is made ofa microprocessor or microcontroller linked to one or several memories. ARAM memory (volatile memory) can serve as the working memory of themicroprocessor, whereas a ROM or EPROM memory can store themicroprocessor program and the music database 37 of the automaticcomposition device. However, a greater flexibility will be granted bynon-volatile memories: RAM memory saved by a disposable or rechargeablebattery, or Flash EEPROM memory (electrically erasable). Thenon-volatile memory can be used to store the music database 37 of theautomatic composition device and the digitized musical files of thelibrary in sound samples memory 38, as well as the microprocessorprogram. This permits easy update for the music database and themicroprocessor program.

The synthesizer 39 and the microprocessor 36 of FIG. 11 cooperate toselect banks of sound samples according to predetermined processorinstructions to provide the synthesizer output S3. The sound samplebanks contain sounds in digital form of predetermined instruments.

The processor 36 can also be used to select the sound source or sourcesdescribed above. Furthermore, the processor can be used to selectcommands which permit activation functions such as playing a recording,selecting and mixing an audio source, or controlling any other functionsthat are commonly found in video recorder based equipment. This combinesthe functions of blocks 57 and 59 of FIG. 10.

According to another feature of the present invention, a device isprovided that simulates a radio station including a player of musicalpieces, either recorded and digitized or synthesized. According to thefunctional diagram of FIG. 12, a typical embodiment of the inventioncomprises essentially a processor 36, a memory 37 containing a musicdatabase for use by an automatic composition algorithm, a memory 38storing the sound samples, a musical synthesizer 39, a summation anddigital to analog conversion circuit 43, a radio receiver 64 and amemory 42, internal or external to the invention, containing a libraryof digitized musical files, wherein these elements are interconnected asshown. The memory elements 37, 38 and 42 can be made of one component orseveral physically distinct components. Processor 36 is in communicationwith the memory elements and is able to select, according to certaincriteria, musical files out of the library of musical files or is ableto compose automatically, according to the automatic compositionalgorithm, a melody out of the database stored in memory 37. Theautomatic composition algorithm also utilizes the sound samples storedin memory 38, which may include some speech sentences, in such a waythat processor 36 delivers in synchronism on its outputs a controlsignal M1 connected to synthesizer 39 and a sound sample control signalS2. Output signal M2 of the synthesizer and sound sample control signalS2 are then summed and converted to analog form in circuit 43 thatprovides the complete audio signal MA3 for connection to a speaker orspeakers (not shown). In a similar way, the output of radio receiver 64can be mixed upstream, as a digital signal, or downstream, as an analogsignal, of circuit 43 to add a supplementary sound source to thecomplete audio signal MA3. The audio signal MA3 forms the output of theinvention that can then be played by the aforementioned speakers in astereo system.

In a preferred embodiment of the invention, the processor is made of amicroprocessor or microcontroller linked to one or several memories. ARAM memory (volatile memory) can serve as the working memory of themicroprocessor and can be used to store the sound samples 38, whereas aROM or EPROM memory can store the microprocessor program and the musicdatabase 37 used by the automatic composition algorithm. However, agreater flexibility will be granted by non-volatile memories: RAM memorysaved by a disposable or rechargeable battery, or Flash EEPROM memory(electrically erasable). The non-volatile memory can be used at the veryleast to store the sound samples in memory 38, so that they are savedwhen the invention is powered off. It can also be used to store themusic database in memory 37 for use by the automatic compositionalgorithm, the digitized musical files of the library 42, as well as amicroprocessor operating program. This permits easy update of the musicdatabase and the microprocessor operating program by means ofdownloading updates.

Processor 36 can also be used to select the sound source or sources,including radio receiver 64 or one of the sources in memories 37, 38 and42 described above. It can also be used to select one of a number ofpreset radio stations, including either actual radio stations orillusory radio stations. Illusory stations in reality play sound samplesand musical pieces that have been stored in digital form or that arecomposed automatically as described herein. Moreover, a sound inputdevice, such as a microphone 66, is useful to input voice signals,encoded in memory, to be used in construction of illusory radio stationsound patterns.

The controls 13 to which reference was made in FIG. 1 include a joystickand a number of direct access keys to simplify entry into variousinteractive modes by users of the DMM device of the present invention.Certain operating sequences for specific interactive modes will now bedescribed.

To enter Electronic-DJ, press the [e-DJ] direct access key. The LCD willdisplay “E-DJ-” in the status line and a selection of music styles isproposed: Techno, Dance, Hip-Hop, etc.

To select the desired style, use Joystick Up/Down

To start playing auto-composed music of the selected style, press theplay/pause key the LCD will display the music I-way screen representingsix instrument lanes: Drums, Bass, Riff, Lead, Samples and Microphone.The screen is animated with sound waves or pulses synchronized withmusic beats.

Referring again to FIG. 1, display 14 preferably displays music tunnels,lanes, sound waves, beat pulses, etc. as described elsewhere herein,such as is generally illustrated by display feature 14A.

To change music tempo, press Pitch/Tempo key together with joystick leftto speed up or right to slow down.

To change music pitch, press Pitch/Tempo key together with joystick leftto speed up or right to slow down.

To change music pitch, press Pitch/Tempo key together with joystick upto higher the pitch or down to lower it.

Press play/pause to pause the music.

Press stop to stop the music and go back to style selection screen.

Press forward to start a new song.

Press backward to restart the current song.

Press Save/Edit key to save the current song as a user song on theSmartMedia card.

To select a specific lane, use joystick left/right.

The image on the screen will shift left or right and present the I-wayseen from the new lane.

To change the relative volume of the current lane, press Effects keytogether with the joystick up or down.

To change the reverb on the current lane, press Effects key togetherwith the joystick left or right.

To enter the Underground mode for the current lane and loop the currentsequence, press joystick down.

The transition to music tunnel is marked by a screen animation and theunder ground mode is entered for the selected instrument or sound source(sample or microphone). The U-ground screen shows the inside of a tunnelwith sound waves on both sides and beat pulses coming towards the user.The shape of the far side of the tunnel is modified with the soundeffect applied.

The music will loop as long as the user remains in the Underground mode.

In instrument tunnels (Drums, Bass, Riff and Lead):

Use Joystick right to select a new music pattern. Use joystick left tocome back to previous patterns.

Press Joystick up to go back to music I-way.

To change the cutoff frequency of the filter on the current instrument,press Effects key together with joystick up or down.

To change the resonance of the filter on the current instrument, pressEffects key together with joystick left or right.

Press stop to mute the instrument.

Press play/pause to un-mute the instrument.

In the Sample Tunnel:

Use Joystick left/right to select a sample.

Press Joystick up to go back to music I-way.

To change the sample volume, press Effects key together with joystick upor down.

To choose a different sample effect, press Effects key together withjoystick left or right.

Press play/pause to play the sample. If sample playback had beenpreviously disabled (see below), the first press on play/pause willre-enable it. Following presses will play the selected sample.

Pressing stop will disable the automatic playback of samples by the e-DJwhen returning to I-way mode.

In the Microphone Tunnel:

Use Joystick left/right to select the active microphone: built-in ordocking station. If the docking station is not connected, no selectionis available.

Press Joystick up to go back to music I-way.

To change pitch on the microphone input, press Pitch/Tempo key togetherwith joystick up or down.

To change the microphone volume, press Effects key together withjoystick up or down.

To modify the microphone echo, press Effects key together with joystickleft or right.

Press stop to mute microphone.

Press play/pause to un-mute the microphone.

To exit Electronic-DJ mode, choose any other mode by pressing theappropriate direct access key.

Playback of compressed audio and Karaoke is accessible in the “Songs”mode. This mode allows to play digitally recorded WMA (MP3) songs, MIDIsongs, Karaoke songs and User songs saved during an e-DJ session.

To enter Songs mode, press the [Songs] direct access key. The LCD willdisplay “e.Songs” in the status line and a list of available songs orsong lists on the SmartMedia card to choose from. Song lists areidentified by a specific icon.

To select the desired song or list, use Joystick Up/Down.

To start the playback of selected song or song list, press theplay/pause key. The LCD will display the play song screen. The name ofthe song is scrolling in a banner in the center right part of the LCDwhile the audio output level is materialized by a frame around the namewhich size is changing following the audio level. The status line showsthe elapsed time.

If the song is a Karaoke song, the Lyrics are displayed at the bottom ofthe LCD. Note: if the song is a user song (composed with the e-DJ), themusic I-way mode is entered instead of the play song mode.

To change music tempo, press Pitch/Tempo key together with joystick leftto speed up or right to slow down.

To change music pitch, press Pitch/Tempo key together with joystick upto higher the pitch or down to lower it.

Press play/pause to pause the music. Press play/pause again to resumeplayback.

Press stop to stop the music and go back to song selection screen.

Press forward to go to next song.

Press backward to go to previous song.

Pressing the Save/Edit key in the song select screen or while a song isplaying enters the song edit mode. Depending on the type of the song(user song, MIDI or WMA), different parameters can be edited.

Pressing the Save/Edit key in the song select screen while the currentitem is a song list enters the song list edit screen. See “Editingitems” below.

Pressing forward key in the song select screen will create a new songlist.

To exit Songs mode, choose any other mode by pressing the appropriatedirect access key.

Playback of compressed audio and Karaoke is accessible in the “Songs”mode. This mode allows to play digitally recorded WMA (MPA3) songs, MIDIsongs, Karaoke songs and User songs saved during an e-DJ session.

To enter Songs mode, press the [Songs] direct access key. The LCD willdisplay “e.Songs” in the status line and a list of available songs orsong lists on the SmartMedia card to choose from. Song lists areidentified by a specific icon.

To select the desired song or list, use Joystick Up/Down.

To start the playback of selected song or song list, press theplay/pause key. The LCD will display the play song screen. The name ofthe song is scrolling in a banner in the center right part of the LCDwhile the audio output level is materialized by a frame around the namewhich size is changing following the audio level. The status line showsthe elapsed time.

If the song is Karaoke song, the Lyrics are displayed at the bottom ofthe LCD. Note: if the song is a user song (composed with the e-DJ), themusic I-way mode is entered instead of the play song mode.

To change music tempo, press Pitch/Tempo key together with joystick leftto speed up or right to slow down.

To change music pitch, press Pitch/Tempo key together with joystick upto higher the pitch or down to lower it.

Press play/pause to pause the music. Press play/pause again to resumeplayback.

Press stop to stop the music and go back to song selection screen.

Press forward to go to next song.

Press backward to go to previous song.

Pressing the Save/Edit key in the song select screen or while a song isplaying enters the song edit mode. Depending on the type of the song(user song, MIDI or WMA), different parameters can be edited.

Pressing the Save/Edit key in the song select screen while the currentitem is a song list enters the song list edit screen. See “Editingitems” below.

Pressing forward key in the song select screen will create a new songlist.

To exit Songs mode, choose any other mode by pressing the appropriatedirect access key.

In the “playing samples” mode, the user can record or play voice, musicor sound samples.

To enter Samples mode, press the [Samples] direct access key. The LCDwill display “e.Samples” in the status line and a list of availablesamples or sample lists on the SmartMedia card to choose from. Samplelists are identified by a specific icon.

To select the desired sample or list, use Joystick Up/Down.

To select the desired sound effect, press Effect key together withjoystick left/right.

To change the sample volume, press Effect key together with joystickup/down.

To start the playback of the selected sample, press the play/pause key.The LCD will display the play sample screen. The name of the sample isscrolling in a banner in the center right part of the LCD while theaudio output level is materialized by a frame around the name which sizeis changing following the audio level. The status line shows the currenteffect.

Press stop to stop the sample and go back to sample selection screen.

Pressing the Save/Edit key in the sample select screen or while a sampleis playing enters the sample edit mode.

Pressing the Save/Edit key in the sample select screen while the currentitem is a sample list enters the sample list edit screen. See “Editingitems” below.

Pressing forward key in the sample select screen will create a newsample list.

To exit Sample mode, choose any other mode by pressing the appropriatedirect access key.

Recording samples is a simple operation possible in almost any operatingmode of the dB1.

Press record and keep record button down to record a sample. Release therecord button to end the recording. Recording is stopped automaticallyif the sample duration exceeds 30 seconds.

The record source is chosen automatically depending on the operationmode.

-   -   While e-DJ is playing (I-way or U-ground modes), the record is        inactive.    -   If no music is playing, the record source is the active        microphone (built-in or docking station).    -   If music is playing (songs or radio), the record source is a mix        of the music and the microphone input if not muted.

To enter Virtual radio mode, press the [v-Radio] direct access key. TheLCD will display “v.Radio” in the status line and a list of availablestation presets to chose from as well as t currently tuned frequency. Ifno preset has been stored, only the currently tuned frequency isdisplayed.

To select the desired station, use Joystick Up/Down.

To listen to the selected station, press the play/pause key. The LCDwill display the radio screen. The name of the radio station (orfrequency if it is not a stored preset) is scrolling in a banner in thecenter right part of the LCD. An animation representing radio waves isalso displayed. The status line shows the tuned frequency.

Use Joystick left/right to go to previous/next station is in the presetlist.

Press play/pause to mute the radio.

Press stop to go back to station preset selection screen.

Press forward to tune up.

Press backward to tune down.

Pressing the Save/Edit key in the station preset selection screen entersthe preset edit mode.

Pressing the Save/Edit key while a station is playing will store it inthe preset list.

To exit v.Radio mode, choose any other mode by pressing the appropriatedirect access key.

As Long as no Music is Playing and in the v.Radio Mode, the MicrophoneSettings are Made as follows:

To change the pitch on the microphone input, press Pitch/Tempo keytogether with joystick up to increase the pitch or down to lower it.

To change the microphone volume, press Effects key together withjoystick up/down.

To modify the microphone echo, press Effects key together with joystickleft/right.

Reference is also made to co-pending U.S. application Ser. Nos.09/691,302 and 09/690,911 filed on Oct. 17, 2000 for “Virtual Radio” and“Automatic Soundtrack Generator,” both of which are incorporated byreference herein and both of which may utilized, alternatively, withembodiments of the present invention.

Although the invention has been described in conjunction with specificpreferred and other embodiments, it is evident that many substitutions,alternatives and variations will be apparent to those skilled in the artin light of the foregoing description. Accordingly, the invention isintended to embrace all of the alternatives and variations that fallwithin the spirit and scope of the appended claims. For example, itshould be understood that, in accordance with the various alternativeembodiments described herein, various systems, and uses and methodsbased on such systems, may be obtained. The various refinements andalternative and additional features also described may be combined toprovide additional advantageous combinations and the like in accordancewith the present invention. Also as will be understood by those skilledin the art based on the foregoing description, various aspects of thepreferred embodiments may be used in various subcombinations to achieveat least certain of the benefits and attributes described herein, andsuch subcombinations also are within the scope of the present invention.All such refinements, enhancements and further uses of the presentinvention are within the scope of the present invention.

1. A method of automatically processing a melody comprising the stepsof: providing a computing resource for generating or processing a seriesof MIDI events as part of an automatic music algorithm; and providing amemory area containing a plurality of sound samples, each comprised ofan audio stream; wherein one or more of the sound samples comprises aspeech sentence; and wherein the automatic music algorithm temporallysynchronizes playback of a sound sample to the series of MIDI events inaccordance with a musical law, wherein the melody is automaticallyprocessed.
 2. The method of claim 1, wherein the musical law iscomprised of starting the playback at a beginning of a musical bar. 3.The method of claim 1 wherein the automatic music algorithm comprises anautomatic music composition algorithm.
 4. The method of claim 1, furthercomprising: providing a microprocessor executing a microprocessoroperating program, wherein the microprocessor comprises part of thecomputing resource; and providing a download interface for receivingupdates to the microprocessor operating program.
 5. The method of claim4, further comprising providing a music database stored in digital form,wherein the computing resource accesses the music database in accordancewith the automatic music algorithm.
 6. The method of claim 5, furthercomprising providing a download interface for receiving updates to themusic database.
 7. The method of claim 1, wherein the sound sample isprocessed in response to user input.
 8. The method of claim 1 furthercomprising providing one or more user input resources suitable for userinteractivity; wherein at least one user input resource can affect apitch changing function.
 9. The method of claim 1, further comprisingproviding one or more user input resources suitable for userinteractivity; wherein at least one user input resource can affect atempo changing function.
 10. The method of claim 1, further comprisingproviding a graphical user interface for interacting with the automaticmusic algorithm, comprised of instrument lanes.
 11. The method of claim10, wherein the graphical user interface comprises animated sound wavesor animated pulses.
 12. The method of claim 1, further comprisingproviding a digital light show through a TV/video interface.
 13. Themethod of claim 12, wherein the digital light show comprises colorfulpatterns having movements or shapes following a beat of specificinstruments.